PintOS Operating System (2023)

Developed and engineered personal iteration of PintOS academic operating system, including implementing a shell, multithreading, scheduling, user programs, virtual memory, and filesystems.

Optimized time and space efficiency, improving over 90% of PintOS implementations in time efficiency by maximizing concurrency.

 

Dungeon Rumble (2022)

Developed rogue-like iOS game using Swift Storyboards with ASCII graphics, procedurally generated dungeons which reshuffle using shaking of phone, original music, and Firebase storage.

 

UT Makeathon Engineering Competition 1st Place: Heatstrobe Algorithm and System (2021)

Developed trained model and cased Arduino device to predict risk of heat stroke over time using humidity, heat, and tolerance of an individual worker, then indicate danger using lights and SMS messaging.

Presented to Chevron innovation board and won 1st place in UT Austin Makeathon Engineering Competition and Most Entrepreneurial Award.

 

Film Rebel Backend (2020-2021)

Built backend framework and remote Google style file system and restful API to allow create, read, and destroy commands for video hosting platform.

 

Algorithm to detect clutter in radar data (2017-2021)

Aided Naval Research Laboratory to develop algorithm to detect clutter in radar data taken on US Navy vessels.